
Trust no one
A game of deception, ritual and the long night. Gather your friends, take a secret role, and survive until dawn — if the village lets you.
Every game breathes in and out — the secret dark of night, the open accusation of day — until one faction is left standing.
Wolves choose a victim. Seers peer into souls. Every role acts in secret, and no one sees the hands that move in the dark.
A body is found. Now you argue, accuse and lie through your teeth — then vote. One player hangs. Choose wisely.
Werewolves, vampires, seers, jesters and a graveyard of stranger things. Every role is a hand-painted tarot card — and a different way to win, or betray.
Roles are dealt in secret. You won't know who sits beside you at the table — only what you must do to win.
Be among the first inside the circle. Join the waitlist and we'll send a single summons the night the doors open.