A hooded wolf beneath a blood moon
Coming this fall

Wherewolf

Trust no one

A game of deception, ritual and the long night. Gather your friends, take a secret role, and survive until dawn — if the village lets you.

lockOne message, at moonrise. No spam, ever.
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Almost — check your inbox We've sent a confirmation to seal the pact. Click it, and your name joins the circle — we'll summon you when the village wakes.
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The long night

Two phases. One survivor's truth.

Every game breathes in and out — the secret dark of night, the open accusation of day — until one faction is left standing.

Phase I · Night

The village sleeps

Wolves choose a victim. Seers peer into souls. Every role acts in secret, and no one sees the hands that move in the dark.

Phase II · Day

The village wakes

A body is found. Now you argue, accuse and lie through your teeth — then vote. One player hangs. Choose wisely.

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27 painted roles

A whole deck of secrets

Werewolves, vampires, seers, jesters and a graveyard of stranger things. Every role is a hand-painted tarot card — and a different way to win, or betray.

5 Werewolves · 3 Vampires · 5 Neutrals · 14 Villagers
Four factions

Whose side will you wake on?

Roles are dealt in secret. You won't know who sits beside you at the table — only what you must do to win.

The summoning

The village wakes
this fall

Be among the first inside the circle. Join the waitlist and we'll send a single summons the night the doors open.

lockOne message, at moonrise. No spam, ever.
check
Almost — check your inbox We've sent a confirmation to seal the pact. Click it to complete your summoning.